
Sol
A batteries-included, compiler-driven web framework with JSX and server-side rendering.
I build focused developer tools, web infrastructure, and open-source software.

A batteries-included, compiler-driven web framework with JSX and server-side rendering.

A compact MCP server that gives coding agents direct access to live Chrome logs, requests, evaluation, and screenshots.

A persistent SQLite cache with size-aware LRU and TTL eviction for predictable local storage.

A request distributor for web-scraping workloads, built to coordinate traffic across forward proxies.

A platform for composing and operating application services across cloud infrastructure.
I maintain some of the infrastructure that keeps this abandoned game running for its community.

The community resurrection site and home for the game.

Player statistics, rankings, and match history for the active community.

The master server that keeps multiplayer discovery available.
Vulkan-oriented graphics APIs and games built around rendering, engines, and play.

A simplified graphics API built on Vulkan for indirect rendering, raytracing, and sane low-level GPU programming.

An experimental graphics API with shader-declared render graphs, automatic resource management, and multi-draw indirect rendering.

A sound-driven adventure about finding evil snowmen in a shifting snowstorm.

A boat-hopping parkour platformer with grappling hooks, teleportation, and jetpacks.

A neon city parkour game about delivering packages before the storm arrives.